slowlydecaffeinatedfun asked:
Auriana has 32 sisters, but we never explained how family works in Volta. ;) Hint : As long as they’re raised together, Voltans will consider being brothers and sisters, even if not blood related.
slowlydecaffeinatedfun asked:
Auriana has 32 sisters, but we never explained how family works in Volta. ;) Hint : As long as they’re raised together, Voltans will consider being brothers and sisters, even if not blood related.
Backgrounds from Talia’s realm, Xeris. (Xeris’ Castle, and the road that lead to the Crystalline Light Festival… to finish with Izira’s cell, at the bottom of Krozak (Gramorr’s prison fortress).
Line by Christophe Oliver, Benoit Mailoochon, Vincent Rueda / Color by Sylvain Fabre, Céline Lorthiois, Damien Hausson
Line by Christophe Oliver, Benoit Mailoochon, Vincent Rueda / Color by Sylvain Fabre, Céline Lorthiois, Damien Hausson
Line by Christophe Oliver, Benoit Mailoochon, Vincent Rueda / Color by Sylvain Fabre, Céline Lorthiois, Damien Hausson
A few backgrounds of episode 5 :
Line by Christophe Oliver, Benoit Mailoochon, Vincent Rueda / Color by Sylvain Fabre, Céline Lorthiois, Damien Hausson
Line by Christophe Oliver, Benoit Mailoochon, Vincent Rueda / Color by Sylvain Fabre, Céline Lorthiois, Damien Hausson
Line by Christophe Oliver, Benoit Mailoochon, Vincent Rueda / Color by Sylvain Fabre, Céline Lorthiois, Damien Hausson
A few backgrounds, Gramorr posings and model sheets of the creatures created for episode 02 “Flower Power”. (near each posing is the corresponding storyboard panel)
To complete the main pack. Once we had the rooms, obviously we needed the other lesser parts of the house : corridors, bathroom, and stuff like that.
All the interior was thought to match more with the outside of the house, while trying to stay modern and bright (which is kinda hard when the house looks too old on the outside.)
Here are the upstairs corridors, in “Day” and “Evening + Light on” ambiances, and also the girl’s bathroom that we see in a few episodes). Aunt Ellen has a separate bathroom near her own room, on the first floor. ;)
And here’s a map of the second floor of the house.
Designs by Christophe Oliver, Benoit Maillochon and Vincent Rueda. Color by Sylvain Fabre, Céline Lorthiois and Damien Hausson.
As Aunt Ellen’s house was supposed to be a “big and old house”, Talia and Auriana’s room were initially thought to be “rearranged” room, that were not bedroom initially.
Talia settled on Aunt Ellen’s main library, while Auriana chose to settle in the attic room.
However, due to changes and evolution, in the end Auriana’s room is pretty much like Iris’ one, except more orange and with different stuff to show her tastes : a lot of plushies, and several music instruments from around the world.
Talia stayed in the library, but we made the room cleaner and more blue than what was initially drawn. See the ceiling however ? Every room in the house had this kind of wood pattern at the beginning. Our producers felt if would make the house too old, so we removed it nearly everywhere. It also made the background slightly easier to create. ;)
Designs by Christophe Oliver, Benoit Maillochon and Vincent Rueda. Color by Sylvain Fabre, Céline Lorthiois and Damien Hausson.
Here’s Iris’ room, in three ambiances : Day, Night (Light On) and Night (Light Off).
As you can guess, the pink girl get a pink room, full of cuteness. :)
It was the first room we created, and it served as a reference to the other ones in the house.
We also tested more ambiances on Iris’ room compared to other rooms, because it’s probably this one we see the most in the show (all the moments where Iris write in her diary mostly)
Designs by Christophe Oliver, Benoit Maillochon and Vincent Rueda. Color by Sylvain Fabre, Céline Lorthiois and Damien Hausson.
You’ve seen our characters’s and prop’s main pack, now it’s time for the backgrounds !
We finished with the Queen and King, so let’s continue where it all began : the castle of Ephedia, and the Throne Room.
Now, it’s Gramorr’s headquarter (and prison), but he didn’t build this place : he only took it over ! So we had to create both the Castle and the Throon Room in their best day, “before Gramorr”. You can see how these room are filled with light, in order to constrat with their dark future…
Designs by Christophe Oliver, Benoit Maillochon and Vincent Rueda. Color by Sylvain Fabre, Céline Lorthiois and Damien Hausson.
When it was decided the princesses had a band, and would often perform concerts, we wanted them to have their own and unique stage. And, while we were at it, we decided to make it magical.
In term of story, it would be cooler and more practical : the girls could summon it at the last minute, and we would be able to do a concert everywhere ! That’s basically what happens at the end of episode 107 - Sirens, when the girls have their concert right on the wreck of the S.S.Valentino (which, by the way, is probably a little unsafe. Rust and dust and other things like that).
However, summoning it in front of people is kind of a big shot, and it’s harder to pretend “eh, it’s normal ! It’s part of the show !”. I mean, who’d believe it ? People in Sunny Bay are already way too confortable with the daily-crystal-bizarre stuff that’s happening in their town, and we felt summoning too often the stage would really be pushing it to the point our audience wouldn’t like it anymore. So we tried to be careful with it, and only use the summon on already extraordinary situations (’cause when you magically raise a cruise boat, who cares you summon a little stage ?)
As you perhaps noticed, there are two types of concert : Inside (BFF / We Are Magic / Celebrate), and Outside (Revolution / Higher), yet the stage remain the same : In term of production, creating this “one only” stage, and sticking with it, was what allowed us to create the clips and easily insert them into the episodes. We could change (to a limit) what was around the stage (like in the example above with the boat), but not much more. Without the stage itself, we probably would have needed to change the whole background on each episode, meaning “no reuse”, which would have been really expensive. We had to be a little smarter and avoid it. :)
Concept art by Christophe Oliver, Line clean by Christophe Oliver, Benoît Maillochon and Vincent Rueda, Color by Sylvain Fabre, Damien Hausson and Céline Lorthiois.
Lecteurs francophones ? Voici la version française du texte ci-dessous.